![]() ![]() We apologise to any would-be lepidopterists out there!Īkkha’s also pretty much functioning as intended. Akkha will change styles if he hasn't swapped for over 60 seconds.To compensate, the base damage of the enrage phase orbs has been slightly increased, However the max damage of the orbs is capped at 25 to prevent them from being overly punishing on higher Raid Levels.The number of orbs spawned during the enrage phase has been slightly reduced, since many players felt dodging them wasn't really feasible.Orbs spawned during the enrage phase will now only deal full damage to one player.Given how punishing Zebak’s roar is, we’ve made things a bit more consistent with this suite of helpful jug-based changes. We reckon a few extra Hitpoints will make the fight more challenging, without letting it drag on forever.Īlthough there’s a solution for every jug setup, player positioning can make it tricky to utilise this mechanic. He does, however, have a tendency to die off before he really gets going. ![]() Overall, we feel like Zebak’s in a pretty good place (balance wise – we won’t comment on his swampy prison). Jugs roll two tiles further before stopping.Jugs no longer set attack delay, but still respect it – so you should be able to pop a jug and hit Zebak immediately, but might have to wait if you hit Zebak before the jug.Increased the base number of jugs by two.We’ve been poring over the ancient scrolls (Reddit etc) to uncover your feedback– we’ve addressed a whole bunch of it! Keep reading for all the deets. If you haven’t been living under a pyramid for the last week, you’ll know that our newest raid, Tombs of Amascut, is live and kicking with over one million completions so far! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |